AITL
"Your magic is very good, but it will be mine in the next second." Traveling to a different world of swords and magic, Zelier obtained a magic spell that can analyze any magic. Starting from the most basic magic apprentice, step by step onto the road to legend. Humans, dwarves, elves, orcs, many races compete for survival. Goblins, slimes, kobolds, dragons, and all kinds of monsters emerge in endlessly. The vanguard pulls monsters, the swordsmen support them, the rangers harass them, and the mage... Zeliel blows a breath as he rides on his face with a cannon and instantly kills the boss. "This is what we mages should do." [Mage, hodgepodge world view, slow-paced road adventure style]
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Chapter 1 About attributes

Ashwood forest.



The layered tree crown is like an airtight canopy, blocking out the moonlight. Whether it is the sound of wind or the chirping of insects, it is particularly ear-catching in the forest.



My head hurts so much...



Consciousness gradually returned to my mind, and my distracted vision also refocused.



Where is this...



Wang Dong looked around in confusion, and the scene in front of him came into view clearly.



A burning bonfire, a slightly broken tent, and three people sitting around the bonfire to rest.



A very standard outdoor camp for adventurers.



But the question is...how could I appear in such a ghost place in the middle of the night? !



Wang Dong was shocked.



As the consciousness is fully awakened, a huge amount of memories also flood into the mind.



After a short while, he fully understood the current situation he was in.



In short, I traveled through time by myself.



He is no longer an ordinary passerby on Blue Star, but has transformed into a novice adventurer from another world - Zelier.



"Uh...I..."



Zelier subconsciously raised his hand to touch his face. His smooth and elastic skin was very different from his previous life.



This is natural. After all, his current physical age is only sixteen years old, and he is a veritable teenager.



"What are you thinking about again? Zelier."



The man by the campfire sat down next to Zelier and put his arm around his shoulders boldly.



Zelir tried hard to retrieve the memory in his mind.



The opponent's name is Gray, and he is a swordsman in this adventurer team.



However, compared with swordsmanship, Gray is obviously better in love.



He has brilliant blond hair that hangs down to his shoulders, and always has an uninhibited and free smile on his face. He is a guy who is very good at pleasing women.



There is also a ranger in the team, Vales, who is said to be a half-elf.



It was only after Zelier had looked at it for a long time that he could see some clues from his slightly pointed auricles. He didn’t know how many generations he had been mixed up with.



Then there is Marcus, the team leader.



The tall and burly man with a short head, wearing a hard leather vest, a pair of thick arms exposed, a small round shield in his left hand and a sword in his right hand, giving people a very reliable sense of security.



In the end, it’s yourself.



Zelil, a sixteen-year-old novice adventurer, young and immature, his profession is...



Zelil was refreshed and caught the two words that interested him very much - mage!



Yes, he is actually a mage.



Seeing that Zelier didn’t speak for a long time, Gray thought that he hadn’t adapted to the environment yet, so he put a little pressure on his hands.



"Okay, don't be so nervous. After this mission is over, I will take you to a tavern in the town to relax, and maybe I can help you change from a boy to a man."



"Ugh... your head is full of flowers and intestines."



A disdainful hum came from across the bonfire.



Ranger Vales looked at him with contempt, "If you have that time and money, why not use it to improve your own strength."



I don’t know if it’s because of the thin elf blood in Vales’ body, but he always has a “keep away from strangers” expression on his face.



Zelier looked at the other party, and an authentic Wu Nong soft saying popped up in his head.



Such a short-lived species, the Elf of Ala is also a little red guy, can he touch the porcelain?



"Vales, are you elves not interested in reproduction?"



Gray had a frivolous smile on his face, "But I heard that your father is a passionate man. I guess you already have many half-elf half-elf brothers, right?"



Vales' face was ashen.



He hates people who show mercy, just like he hates his own father.



"Okay, save your energy."



A rich voice interrupted the exchange of words between the two, and captain Marcus came over to act as peacemaker.



"We have been wandering around the Ashwood Forest for five days, and we don't have much supplies left, so it's time to go back. Zelir, you will keep watch for half the night, and Gray will keep watch for the rest of the night. We will set off early tomorrow morning."



The night gradually became quiet, and the stars climbed into the sky.



After sorting out and exploring the memory of the original owner, Zelier has a preliminary understanding of the magic system of this world.



Every mage has a source seed in his brain, and magic is born from the source seed.



If you want to cast a spell, you have to induce the magic power to complete a cycle along the structure of the spell.



The so-called technical structure is something similar to a circuit diagram.



Each magic has its own unique spell structure, and the magic power must accurately outline it according to the established trajectory in order to be successful.



The only magic that Zelier masters now is fireball.



He exhaled slowly and closed his eyes in concentration.



The magic power flows out from the sea of ​​consciousness like water, and then completes its operation in the mind.



Immediately, a small wisp of flame popped out from the fingertips.



"So magic... is real."



Zelir stared at the flames and murmured to himself in a trance.



For a Blue Star native, this situation is quite shocking.



This is not a trick performed by a street magician, but a real "magic" of making fire with bare hands.



However, with Zelier’s strength, this is all he can do.



You can't expect a sixteen-year-old boy who comes from poverty and relies on self-taught magic knowledge to know more.



The original owner neither had outstanding magical talent that made all the mages compete to recruit apprentices, nor did he have the wealth to hire a professional magic instructor.



With both of his parents passing away, after much thought, he had no choice but to join the Adventurers Association and accept commissions to earn some money before looking for a way out.



The mission this time is not complicated. The goal is to hunt down the wild wolves in the Ashwood Forest to eliminate the beast problem.



It sounds quite dangerous, but the wild wolf is not even a monster, and the three people except Zelier are quite experienced, so there have been no accidents so far.



Then, Zelier concentrated slightly, and an illusory interface that only he could see slowly took shape.



Zelir: lv 1 (99/100)



You can get 4 attribute points by upgrading.



Basic attributes: Each increase costs 1 point.



Strength: 65



The first choice for physical warriors to increase physical strength.



Want to break through an iron plate with your bare hands? Then choose strength!



Related to weak constitution, 6 points of strength increase 1 point of constitution.



Agility: 60



Inseparable from coordination and speed, it can control one's body to the maximum extent.



If you want to be an assassin, you don’t have to be agile. No one will hire an assassin who can’t even climb a wall, and he can escape more quickly when the mission fails.



Related to strength, 4 points of agility increases 1 point of strength.



Physique: 68



The avant-garde best friend represents the physical endurance.



In general, the higher the physical fitness, the harder the beating will be.



Related to strength, 4 points of constitution can increase 1 point of strength.



Spirit: 67



The lifeblood of the mage can increase the magic storage limit of the sea of ​​consciousness, allowing the mage to throw more fireballs.



It can also improve the quality of magic power produced by the source seeds, making the effect of each magic power stronger.



Intelligence: 66



Don’t get me wrong, intelligence is not IQ, a fool is still a fool.



However, improving intelligence can enhance your understanding. For example, warriors can quickly comprehend combat techniques, and mages can understand more complex spell structures.



As for the vanguard...the vanguard only needs to go up and get beaten, no intelligence is required.



Strongly related to charm, 4 points of intelligence increase 1 point of charm (smart people are always more likeable.



Advanced attributes: Each increase costs 2 points.


Perception: 30



Increase the detection range. When the perception value reaches a certain level, you can even understand the enemy's weaknesses in battle, which is a necessary skill for assassins to kill and steal goods.



Of course, this is an ideal situation.



At least click it, and you have a higher chance of surviving being attacked while sleeping.



Charm: 45



Oh ho ho, this is a magic elixir attribute.



Although it won't benefit you in battle, it will have many benefits in life.



For example, let the little girl downstairs give you gifts from time to time, or you may be spotted by a rich woman in the imperial capital during your adventure, and then live a life of a pretty girl with no worries about food and clothing (a must-have for everyday players.



Ultimate attribute: spend 4 points each time.



Luck: 41



If you don’t listen to me, you will choke to death next time you drink water.



Just kidding, luck is actually a very metaphysical thing, related to all probability events.



To a certain extent, as long as you are lucky enough, there is no difference between 99 points of luck and 1 point of luck.



If you feel that you are the child of destiny, then you should use your points elsewhere.



(There will be updates)